ProjectFUN Editor

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Select Your Version

Select the version of the ProjectFUN Editor you wish to download. The two versions are very different so you do not want to download and install the incorrect version.

Please note that the installation process for this software program is more complex than a typical application installation. This is because successful operation of the ProjectFUN Editor depends on an external compiler.

If you need help with the ProjectFUN Editor Installation process, email us at projectfun.installation@digipen.edu

Download Editor

Download ProjectFUN Editor 2.1.83

Download ProjectFUN Editor 1.5Q


Installing ProjectFUN Editor 2.1.8

Before Installing ProjectFUN Editor 2

Before installing ProjectFUN Editor on your machine you must do the following step. (If you already have the 2008 or 2010 version of Visual Studio or Visual C++ installed you may skip this step.)

ProjectFUN 2.1.8 Installation Process

  • Download and extract ProjectFunSetup2.1.83 folder
  • Run "jre-7u21-windows-i586-s.exe" found in the setup folder to install Java
    Java must be installed before installing ProjectFUN Editor 2.1.8.
    If you did not have Java installed already, please update to the latest version as soon as possible at http://www.java.com/getjava/
  • Run "ProjectFunSetup2.1.83.msi" and install the software
  • Run "OpenALwEAX.exe" and click "Okay" to install
  • VERY IMPORTANT - before you Run ProjectFUN Editor you MUST run the FunRegister application first.

Please skip down to the "ProjectFUN Registration Process" below

Installing ProjectFUN Editor 1.5Q

ProjectFUN 1.5Q Installation Process

  • Download the ProjectFUN Editor 1.5
  • Doubleclick on the .msi file
  • Install the FunEditor for "Everyone"
  • Allow files to be placed in the default location or errors may occur
  • Download and install Borland Free Command Line Tools compiler
  • Download Borland compiler here
  • Set FunEditor 1.5Q to run in Compatibility Mode for Windows XP (required for Windows Vista and Windows 7)
    • Find the "FunEditor 1.5" icon on your Desktop
    • Right-click the icon and click "Properties"
    • Click the Compatibility tab and set FunEditor to run in Compatibility Mode for Windows XP (Service Pack 2)
    • Click OK to close the Properties window.

After Installing Either ProjectFUN Editor

ProjectFUN Registration Process

  • Make sure you are connected to the internet (initial registration requires an online connection)
  • Find the "FunRegister" icon on your Desktop
  • Right-click FunRegister and click "Properties"
  • Click the Compatibility tab and set FunRegister to run in Compatibility Mode for Windows 98/ME.
  • Click OK to close the Properties window.
  • Double-click the FunRegister icon
  • Enter approved username and password which allows one install of the software

Note: You only need to register once; ProjectFUN Editor will run offline once it is registered.

Testing ProjectFUN Editor 2.1.8 with Visual C++ Compiler

  • Run the ProjectFUN Editor and begin a new project using C++ as the language
  • Save your new project (FunEditor will create a new folder for the project)
  • Go to Tools -> Preferences -> General and change the Editor Mode to Advanced instead of Basic
  • Go to Tools -> Preferences -> C++Project and set the Compiler/Linker to Microsoft Visual C++ 2010 Express
  • The Compiler and Linker paths should be the same
    • C:\Program Files\Microsoft Visual Studio 10.0\VC\bin (for Visual C++ 2010 Express, 32-bit Windows)
    • C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\bin (for Visual C++ 2010 Express, 64-bit Windows)
  • Go to Tools -> Preferences -> C++ Project and make sure that the Includes and Libs paths are correct and they link to the correct files. If you installed to the default location, the paths should start with:
    • C:\Program Files\Microsoft SDKs\Windowsv7.0A\... (32-bit Windows), or
    • C:\Program Files (x86)\Microsoft SDKs\Windowsv7.0A\... (64-bit Windows)
    • Both paths should be the same up until the final word: Includes final word should be "Include" and Libs final word should be "Lib"

Now it is time to run an empty project.

  • Click on the "Save, Generate, Build and Run" button (if you get a "MyGame.exe was not found" error, your compiler is not properly linked)

Testing ProjectFUN Editor 1.5Q with Borland Free Command Line Tools Compiler

  • Start FunEditor and save the project in a new folder (every new project should be in a new folder!)
  • Click the Project menu and then Properties
  • Change the Color Bit Mode to 32-bit
  • Change the Compiler to "Borland Free Command Line Tools"
  • Click the ellipsis "..." button and browse to find bcc32.exe
  • The location should be C:\Borland\BCC55\Bin\bcc32.exe if Borland was installed to the default location
  • Click OK to close the Game Properties
  • Click the Code menu and then Run
  • After the game builds, a black window with the word "Fun" at the top should appear. This is the blank game project. Press Escape to exit.
  • FunEditor 1.5Q is now installed and configured to work with Borland Free Command Line Tools compiler!
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If you are having trouble playing the video above try: Video: FunEditor 1.5 setup with Borland

If you need help with the ProjectFUN Editor Installation process, email us at projectfun.installation@digipen.edu

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