GD:Junior 2D Game Design Main Page
Game designers are responsible for creating the rules and mechanics that make a game unique, rewarding, and fun. It’s a challenging role that incorporates knowledge and skills from many disciplines, including mathematics, physics, art, computer science, and music. Junior 2D Game Design introduces students in grades 5 through 7 to the basics game design through hands-on activities that culminate in a variety of both digital and non-digital games. Students in this workshop will learn that games are much more than a pastime: they’re a challenging but rewarding field that takes every ounce of your creativity, passion, and hard work if you want to succeed.
- Investigate what makes games tick: Learn about fundamental game mechanics by creating games using DigiPen’s ProjectFUN Editor. At the end of this workshop, you will receive your own copy of the ProjectFUN Editor to take home.
- See a different side of games: Gain a new perspective on games, including how they’re made and how people have played them throughout history.
- Get a closer look at the game industry: Examine the game production pipeline, including how programmers, artists, and designers come together to create a finished game product.
Over the course of two weeks, we will be analyzing different games to break down their mechanics and aesthetics. Through this process, we will learn what makes games fun and interesting. These lessons can be applied to the games that we will make in the second week using a framework within ProjectFUN.
|Week 1|| Introduction
| ProjectFUN Card Game
N: The Way of the Ninja
| N: The Way of the Ninja
Race track Game
| ProjectFUN Race to End Game
| ProjectFUN Race to End|
Mario Kart 64
|Week 2||Experimentation with ProjectFUN|| Game Project Proposal
| Project Work
Legend of Zelda: A Link to the Past
- cplusplus.com C++ language references
- cppreference.com C++ language references
- Google C++ Style Guide